![]() ![]() should be one of these-the first one is the default, but any is fine:Īccording to the FG documentation, the setting is no longer used, so you can safely delete it (though it does no harm to leave it be).įor the F-15E, this section of each looks fine, so we just leave it alone. The collision and impact areas of this file look like this: So we simply add "cannon" to each of the submodel names: In this case, it is a 20 mm gatling gun, so more into cannon range, with projectiles weighing in at about. The name simply needs to include the appropriate keyword in some way-so if you have another name you prefer, just include the keyword at the end, like "MKFD Special Munition (250 pound)". Gun, tracer, bullet, round, cannon, bomb, heavy-bomb, rocket, missile, So it is very important that the name of each weapons submodel include one of the following keywords: When you open the correct file (FGDATA\Aircraft\F-15E\Models\Effects\guns\submodels.xml, in this case), it will look something like this:Īircraft/F-15E/Models/Effects/guns/apibullet-tracer.xmlĪ complete description of these files is here.įor each section, the areas of interest are the and the and areas.įor the submodel name, in FG 2.4.0 we are working around a little FG bug, and Bombable identifies munitions and weapons by their name. It may be named submodels.xml, or F-15-submodels.xml, or guns.xml, or something similar. Typically this is in the aircraft's Models directory (or a subdirectory). That is because FG has a way for aircraft weapons to report their impacts, and most FG aircraft with weapons already use the impact reporting system.įirst, find the XML file that defines the weapons submodels. Most FG aircraft that have weapons already work with Bombable at a basic level, right out of the box. Step 1: Check the weapons models for impact reporting F-15E model with the mods as described in this article (finished and working version, though still un-polished, as described below, but with several updates and fixes beyond those mentioned in the article).8 EXTRA: Making livery change with damage.7.1 How FG matches Multiplayer Aircraft with your local AI aircraft models.7 IMPORTANT POSTSCRIPT: Where your aircraft files are.4.2 Link the -bombableinclude.xml file to the existing F-15 model file.4.1 Create the -bombableinclude.xml file. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |